Table of Contents — UX Knowledge Base by Krisztina Szerovay

UX Knowledge Base Sketches
- 1. Affordances
- 2. Empty State
- 3. Card Sorting
- 4. Progressive Disclosure
- 5. Hick’s Law
- 6. Diary Studies
- 7. Fitts’s Law
- 8. User Interview: How To Ask Good Questions
- 9. User Flow
- 10. Microinteractions
- 11. Survey
- 12. Empathy Map
- 13. Creating Personas — Part 1
- 14. Creating Personas — Part 2
- 15. Heuristic Evaluation
- 16. Scenarios
- 17. Emotional Design
- 18. Storyboarding — Part 1
- 19. Storyboarding — Part 2
- 20. Stakeholder Interview
- 21. Form Design — Main Aspects
- 22. Form Design — Part 2: Layout, Structure, Progress
- 23. Form Design — Part 3: Input Fields
- 24. Form Design — Part 4: Labels & Defaults
- 25. Mental Model
- 26. Content Inventory
- 27. Competitive Analysis — Part 1
- 28. Competitive Analysis — Part 2
- 29. Dark Patterns
- 30. Fake Door Testing
- 31. A/B Testing — Part 1
- 32. A/B Testing — Part 2
- 33. UX Writing — Part 1
- 34. UX Writing — Part 2
- 35. Cognitive Bias — Part 1
- 36. Cognitive Bias — Part 2
- 37. Cognitive Bias — Part 3
- 38. Cognitive Bias — Part 4
- 39. Cognitive Bias — Part 5
- 40. Information Architecture — Part 1
- 41. Information Architecture — Part 2
- 42. Information Architecture — Part 3
- 43. Information Architecture — Part 4
- 44. Usability Testing — Part 1
- 45. Usability Testing — Part 2
- 46. Gestalt Principles — Part 1
- 47. Gestalt Principles — Part 2
- 48. UX & Human Memory
- 49. Onboarding — Part 1
- 50. Onboarding — Part 2
- 51. Contextual Inquiry
- 52. Sketching
- 53. Product Development Processes
- 54. Journey Mapping — Part 1
- 55. Journey Mapping — Part 2
- 56. Quantitative Research — Part 1
- 57. Data Literacy — Quantitative Research Part 2
- 58. Analytics — Quantitative Research Part 3
- 59. Users, Events, Sessions — Quantitative Research Part 4
- 60. UX Metrics— Quantitative Research Part 5
- 61. Data Analysis — Quantitative Research Part 6
- 62. Prototyping — Part 1
- 63. Paper Prototyping — Prototyping Part 2
- 64. Designing for Security
- 65. Data Modeling — Part 1
- 66. Data Modeling — Part 2
- 67. Internationalization & Localization
- 68. Design Sprint
- 69. Prioritization
- 70. Story Mapping — Part 1
- 71. Story Mapping — Part 2
- 72. Documentation
- 73. Designing for Error — Part 1
- 74. Designing for Error — Part 2
- 75. Error Messages: Designing for Error — Part 3
- 76. Accessibility
- 77. Design System — Part 1
- 78. Design System — Part 2
- 79. UI Animation — Part 1
- 80. UI Animation — Part 2
- 81. Progress & Perceived Performance
- 82. Jobs To Be Done
- 83. Development Aspects
- 84. Designer — Developer Collaboration
- 85. Conversational UI: Introduction — Part 1 (both VUI & chatbot)
- 86. Designing a Conversational UI — Part 2 (both VUI & chatbot)
- 87. Chatbots — Conversational UI Part 3
- 88. VUI — Conversational UI Part 4
- 89. Introduction to Designing Data Visualizations — Part 1
- 90. Tables & Other Charts — Data Visualization Part 2
- 91. Tables & Other Charts — Data Visualization Part 3
- 92. Gamification — Part 1
- 93. Gamification — Part 2
- 94. Gamification — Part 3
- 95. Storytelling for UX Designers
- 96. Feedback Review
- 97. Domain Expert Interview
- 98. Secondary Research
- 99. Offboarding
- 100. Design Workflow
UX Knowledge Piece Sketches
- 1. The 3 Levels of Design
- 2. The Dual Coding Theory
- 3. The Von Restorff Effect
- 4. Affordances and Signifiers
- 5. Fogg Behavior Model
- 6. Miller’s Law & Its Misinterpretation
- 7. How to Prioritize Features with the Kano Model
- 8. UI Sketching Pro Tips — Part 1
- 9. UI Sketching Pro Tips — Part 2
- 10. Interaction Design Principle: Feedback
- 11. Jakob’s Law
- 12. Visual Hierarchy
- 13. The 4 Types of Work Users Perform
- 14. The Hook Model
- 15. Storyboarding Pro Tips: Part 1
- 16. Storyboarding Pro Tips: Part 2
- 17. Information Foraging Theory: Part 1
- 18. Information Foraging Theory: Part 2
- 19. How to Test Your UX Copy
- 20. Affinity Mapping & Thematic Analysis in UX Research
- 21. Deliberate Friction in UX
- 22. Tree Testing Pro Tips: Part 1
- 23. Tree Testing Pro Tips: Part 2
- 24. Mind mapping for designers
- 25. Scarcity in UX design
- 26. Control Placement: Part 1
- 27. Control Placement: Part 2
- 28. 5 Whys: Root Cause Analysis in UX Research
- 29. Design Thinking Fundamentals
- 30. How Might We Questions
- 31. UX Sketching Exercises for Ideation Part 1: Crazy8s
- 32. UX Sketching Exercises for Ideation Part 2: Sketching flows
- 33. UX Sketching Exercises for Ideation Part 3: Solution sketch
- 34. Consistency — A design principle
- 35. UX Honeycomb — The 7 Aspects of UX Design
- 36. How Users Read Online — Part 1
- 37. Eye Tracking: How Users Read Online — Part 2
- 38. Whitespace in UI design
- 39. Good Defaults in UX design
- 40. Alingment — Design Principle
- 41. Collecting and using design inspiration — best practices and resources
- 42. The Myth of Finding the Right Metaphor for your UI
- 43. Aesthetic-Usability Effect — What does the research say?
- 44. Change aversion — And its design implications
- 45. Who are you designing for?
- 46. The Halo Effect
- 47. Edge Cases in UX Design
- 48. The disabled state in UI design
- 49. Modals in user interfaces
- 50. Contrast in UI design
- 51. The Decoy Effect
- 52. The 6 Thinking Hats
- 53. The Labor Illusion
- 54. Social Proof in UX Design
- 55. The UX of Ratings & Reviews
- 56. Designing for emotional highs & lows
- 57. Decluttering in UI design
- 58. 10 Principles of Good Design by Dieter Rams
- 59. The Poka-Yoke principle in UX design
- 60. Lines and shapes in design
- 61. Contextual help
- 62. How to design better notifications
- 63. Designing for complexity: start with these questions
- 64. The Framing Effect in UX design
- 65. Selective attention & content blindness in UX design
- 66. Footer design best practices & inspiration
- 67. Hero section best practices & inspiration (Part 1)
- 68. Hero section best practices & inspiration (Part 2)
- 69. Reciprocity
If you like these advice, consider taking my Sketching for UX Designers course on Udemy! Here is a coupon code for you.


If you like my sketches, buy me a coffee to support my work! Thanks, I really appreciate your encouragement! 🙏
If you are interested in sketching, check out my Sketching for UX designers course.
Please feel free to join the Sketching for UX Designers group on Facebook, post your UX sketches, share your favorite links, ask questions etc.
You can subscribe to my Sketching for UX newsletter to get early access to my sketches, and I also send you my favorite design & visual thinking links each month.
Get my Sketching for UX Workbook here (pay-what-you-want).
Download The 100-day Long UX Visual Library Building Challenge book here (also pay-what-you-want).
If you have any comments or questions please reach out to me here or on Twitter:@krisztaszerovay